Author in JSON, not in code
Scenes, dialogue, branches, and entire cutscenes are defined in plain JSON. Writers and designers iterate without touching the codebase, and version control treats every change like a normal text diff.
Story-driven adventures for grown-ups, and the data-driven Godot engine that carries them.
An erotic point-and-click adventure where coming home is the strangest thing of all.
After six years away at boarding school, the hero (or antihero, depending on the choices you make) returns to the only home he's ever really known. Waiting for him are the people he left behind, warm, watchful, and not at all the way he remembers them.
What seems like a quiet homecoming quickly reveals itself to be anything but. Demon At The Door is a hand-illustrated point-and-click visual novel about memory, desire, and the things we leave behind when we walk out the door, and the things still waiting when we come back through it.
Every room is a place to explore. Every conversation is a fork in the road. Days pass, energy ebbs, and the choices you make echo into the rooms above and the rooms still locked.
The data-driven visual novel system that powers Demon At The Door. Built on Godot 4.6, designed for writers and artists, not just programmers.
Scenes, dialogue, branches, and entire cutscenes are defined in plain JSON. Writers and designers iterate without touching the codebase, and version control treats every change like a normal text diff.
Precise positioning, transitions, slide and fade animations, camera shake, lightning flashes, and picture-in-picture overlays. All expressed declaratively, frame-perfect, and easy to tweak.
Integrated FFmpeg video playback supports MP4 and WebM out of the box, with alpha-channel video for ghostly overlays, animated character bursts, and full-screen cinematics.
Ship with confidence: AES-256 asset encryption, SHA-256 filename obfuscation, and a one-command export pipeline keep your art and writing protected from casual extraction.
One project file, one set of content, and exports to Windows, Linux, and Steam Deck via Godot's mature export pipeline. Mobile and macOS targets follow the same path.
Quest systems, time and energy, multi-room exploration, save state: everything we needed to build a real visual novel is being lifted out of the game and made reusable.
Demon At The Door launches on desktop and Steam Deck first, with mobile and Apple platforms following.
An Early Access build of Demon At The Door is coming to itch.io and Patreon. Channels and dates will be announced right here on the site, so check back soon.
Firedreamz is a small, independent studio focused on hand-crafted visual novels and the tools we wish we had when we started. Demon At The Door is our first title, and the engine carrying it is being shaped, in parallel, into something other writers and artists can build their own stories on top of.
Two products, one workshop, one stubborn belief: that adult interactive fiction deserves the same craft, warmth, and care as any other medium.